Every game Press tracks

The games your group
actually plays.

Ten golf games, the trash that rides along with them, and everything that happens before and after the round. Set it up on the first tee, tap through it as you play, and let Press do the math.

Press keeps score and tracks points and amounts for your group. No money moves through the app.

Before the round

Tee Times

Post a tee time, take one of the spots yourself, and fill the rest. Friends get invited, everyone gets a 24-hour reminder, and the round starts straight from it.

Search for the course, pick the date and time in the right timezone, and set how many golfers you need. Add players from your friends list and they join immediately — no invite to accept. Leave spots open and the tee time is listed for friends to claim, with a wait list once it fills. The tee time card carries the course, the forecast and a calendar invite, and when everyone shows up, any player taps Start Game to go straight into setup.

Create a tee time Create Tee Time screen with course search, date, time and timezone fields
Add players Players screen showing four of five spots filled, with invite and 24-hour reminder toggles
The tee time Tee Time card showing course, date, weather forecast, player list and Start Game button

course · date · invites · reminders

The games

Wolf

4–5 golfers

One golfer picks a partner off the tee — or goes lone wolf for double. Presets, multipliers and hammer all live in setup.

The wolf rotates each hole. After watching the others tee off, the wolf either takes a partner and plays two against the rest, or declines everyone and goes alone for double. Set your base amount per hole, turn on handicaps, and switch on the multipliers your group plays — birdie, double birdie, eagle, double eagle, hammer, duck and cover. Every hole shows who won, what the multipliers did to it, and the running total for each golfer.

Settings Wolf Settings screen with saved presets, base amount and multiplier toggles
Set teams Set Teams screen assigning each golfer to Wolf or Hunter for the hole
Hole result Hole result showing wolves winning the hole with hammer applied and per-golfer totals

wolf · hunters · hammer

Nassau

2–4 golfers

Three matches in one round. Set the front, back and overall amounts, then let auto presses fire when a side goes down.

Nassau splits the round into the front nine, the back nine and the full eighteen — three separate matches running at once. Set an amount for each, choose low ball or combined score, and pick your press type. On auto, a new match starts the moment a side falls the number of holes behind you set, up to a cap per nine. The live match view shows each match separately, all square or otherwise, with the projected result as the round goes on.

Settings Nassau Settings screen with saved presets, teams and front nine amount
Amounts & press Nassau press settings with auto press trigger, maximum presses and score method
Live match Live Nassau match showing front nine, back nine and eighteen hole status

front · back · 18 · auto press

Skins

2+ golfers

Low score takes the hole. Ties carry, birdies double, and the running total shows exactly what is riding on the next tee.

Every hole is its own contest. Win it outright and the skin is yours; tie it and the skin carries forward to the next hole, stacking up until somebody separates. Play it constant per hole or as a single pot for the round, with handicaps and carryover on or off, and birdie and eagle multipliers if your group plays them. The pot view shows who took the last hole, how many skins are held, and how much is carrying into the next tee.

Settings Skins Settings screen with saved presets, player list and handicap slider
Live scoring Skins live scoring showing gross and net scores per golfer for the hole
The pot Skins pot screen showing who took the hole, skins held and carryover

constant · pot · carryover

Match Play

2+ golfers

Stroke or match, individual or teams. Variable amounts ride birdie and eagle multipliers with a cap you set up front.

Play it straight up as stroke play, or hole by hole as match play, one on one or in teams. Choose a constant amount for every hole or a variable one that climbs with birdies and eagles, and set a maximum so a bad stretch can't run away from anyone. Each hole shows whether it was won or halved, what the multipliers did to it, and where the match stands — up, down or all square — with the projected result thru the holes played so far.

Settings Stroke and Match Play settings with player format, game format and variable amount options
Live scoring Match play live scoring with gross and net scores and current match status
Hole result Hole result showing a halved hole with birdie multiplier and all square status

singles or teams · variable amount

Scotch

4 golfers

Nine points a hole across low ball, high ball, team total and the side categories. Every category is worth what your group says it is.

Also called Nines or Bridge, Scotch splits nine points a hole between two teams. Points go to the low individual ball, the high individual ball and the low team total, and your group can add closest to pin, sandies, greenies and no three-putt on top. Set each category's value yourself or use one of the standard splits, then tap the winner of each one as you go. A clean sweep of the hole is worth the full nine.

Settings Scotch Settings screen with point categories and custom values per category
Live scoring Scotch live scoring showing who gets closest to pin and greenie points
Hole result Scotch hole result showing team point totals and the category breakdown

9 points a hole · custom categories

Las Vegas

4 golfers

Team scores become two-digit numbers. Birdies flip the other side, and a blow-up can reverse the whole hole.

Each team's two scores combine into a single two-digit number — a 4 and a 5 becomes 45, low score first. The difference between the two teams is the points for the hole. Birdies flip the other team's number, turning 45 into 54 and swinging the hole hard, and a disaster score can reverse the result entirely. Re-pair the teams each hole if you want, cap the maximum, and start a fresh game from any hole with a Vegas press.

Settings Vegas Settings screen with templates and two team rosters
Teams this hole Teams this hole screen assigning each golfer to team A or B with press options
Hole result Vegas hole result showing 34 against a flipped 56 and the points won

flips · disaster reverse · presses

9 Point

3 golfers

Nine points split by order of finish each hole. Blitz and press keep the back nine honest.

Built for a threesome. Nine points are on the table every hole and they split by finishing order — five for the low score, three for the middle, one for the high, with the points divided evenly when scores tie. Set what a point is worth, turn on handicaps, and let anyone press a hole to raise the value from there to the finish. Running totals update as scores go in, so nobody has to keep it in their head.

Settings 9 Point Settings screen with saved presets, players and value per point
Live scoring 9 Point live scoring with press option for the remaining holes
Hole result 9 Point hole result showing points by finishing order for each golfer

nine points by finish · blitz · press

Quota

2+ golfers

Every golfer gets a target — 36 minus their handicap. Bank points hole by hole and beat your own number.

Quota levels the field without shuffling strokes around the card. Each golfer starts with a target of 36 minus their handicap, then banks points against it: one for a bogey, two for par, four for a birdie, six for an eagle, ten for an ace, with nothing for anything worse than bogey. Adjust the point values to whatever your group likes. Finish above your quota and you're up by the difference, finish below and you're down by it.

Settings Quota Settings screen with player list and points or pot selection
Point values Point values screen setting points for bogey, par, birdie, eagle and ace
Live scoring Quota live scoring showing each golfer against their quota with running totals

36 minus handicap · beat your number

Banker

3+ golfers

The banker plays every other golfer one at a time. Set who holds the bank each hole, then let hammer and trash raise it.

Also called Vegas Banker or Cut-Throat. One golfer holds the bank for the hole and plays a separate match against each of the others, so the banker can beat one and lose to another on the same hole. Pick the banker before anyone tees off, set the amount each golfer is playing for — the same across the board or different per player — and turn on hammer if your group lets the field double it mid-hole. The bank usually rotates, or goes to whoever won the last hole.

Settings Banker Settings screen with handicap, hammer, birdie and eagle toggles
Who's the banker Screen selecting the banker for the hole and the amount for each opponent
Hole result Banker hole result showing the banker up against the whole field

one golfer vs the field · hammer

Snake

2+ golfers

Nobody wants the snake. Every three-putt adds to the total and hands it to the last golfer who blinked on the green.

Snake runs alongside whatever else you're playing. Three-putt and you've got the snake — plus whatever it was already worth. It keeps growing every time somebody three-putts, and it passes to the most recent offender, so the pressure lands on whoever is holding it walking up eighteen. Play it as a constant amount, doubling, or a different value per hole. Whoever has the snake when the round ends pays everyone else.

Settings Snake Settings screen with players and amount per three putt
Live scoring Snake live scoring with a three-putt tap next to each golfer
The snake Snake screen showing who currently holds the snake and what it is worth

three putts · one total

Add on to any game

Trash

Trash rides along with whatever you're playing. Switch on the ones your group actually plays, track them per golfer, and they settle with everything else at the end of the round.

Greenies, sandies, barkies, polies, chippies, sharkies, birdies, eagles and the hole in one. Turn on only what your group plays, set what each one is worth, and tap the winner as it happens — no side note on the back of the card. Trash tracks per golfer inside whatever game you've got running and rolls into the same settle up at the end.

Pick your trash Trash screen with toggles for birdie, eagle, greenie, sandie, polie, chippie, barkie, sharkie and hole in one
Tracked per game Trash standings tracked alongside a Banker game with per-hole detail
Settles with the round Summary showing trash rolled into the round standings and balances

greenies · sandies · barkies · polies · chippies

After the round

Settle Up

Every game in the round settles into one number per golfer, who owes whom, and a recap you can send straight to the group chat.

Play seven games at once and you still walk off with one number each. Standings show every golfer's net across the whole round, balances show the shortest set of payments to square everyone up, and the breakdown opens each game on its own. The full scorecard is there with gross, net and the front and back nines. Then there's the recap — friendly, spicy or roast — that writes up the round for the group chat, with the money exchange handled between golfers however they already do it.

Standings Standings screen showing net totals per golfer and who pays whom
Scorecard Full scorecard with front nine, back nine, gross and net for every golfer
Round recap Round recap screen with friendly, spicy and roast tone options

standings · scorecard · per-game breakdown

Pick a game.
We'll keep the score.

Every game on this page is in the app right now. Set one up on the first tee and tap through it as you play.